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UI 'First Crack'

For a first run at the UI, things I have been considering

Navigation

  • zoom in / out
  • click & drag
  • event firing display? i.e. less ambiguity as to when things are 'happening'

Prettyness

  • square boxes (no 'mashed-together boxes')
  • collapse-able preview windows
  • abstraction-at-levels (i.e. when zoomed out, less detail)
Edited by Jake Read